Author: Noob Jones <[email protected]>     Reply to Message
Date: 7/11/2003 3:00:24 PM
Subject: RE: Areaportal bug

I found a skip texture and shader in the extra folder that comes with the q3map2 zip file. I used it and set everything up right but still it will not work.

I have tried everything I can think of from redoing the door to deleteing every entitie in the level to useing serveral versions of q3map2. I get no error messages in the compile window and I am useing the normal option for Vis in q3map2build.

Haha, this one has got me stumped. I wonder if the caulk hull has anything to do with this? Like I said if I change the texture to caulk it blocks vis in the other room fine ... Maybe this is just a hint that I should rebuild the map from scratch.

I put the new in b.

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