Author: ]D[Col <bleh>     Reply to Message
Date: 7/9/2003 1:03:29 PM
Subject: RE: armor/ammo changes

Another question, and this may be a dumb one, but is the animation system in q2/q3/fusion/whatever vertex animation (i.e. using Max's Snapshot tool for example on export) or skeletal (.bips)? Was that poo poo?
_