don't tell the tc mappers they will be asking a billion questions.
it eats up shaders; and using it on external lightmaps will kill things; and acrid and i were already talking this morning about code-controlled shader change adjustments to stop lag. (think of the dark, when someone grabs a flag there is a slight spike).
i just have no time to answer everyone yet till after i figure out what limits it has; and I'm waiting for ydnar's source merge on idsoftware's zerowing (zerowing.idsoftware.com) cvs so I can add specific TC stuff to it again.
wait till you see spog's radiant; its like maya. i've been using it for a few weeks now.
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