Author: {wf}shadowspawn <shadowspawn_at_shadowspawn_dot_net>     Reply to Message
Date: 6/28/2003 1:17:36 PM
Subject: RE: what engine is this again?

its kinda weird, but actually not using detail somtimes helps. if that makes any sense.

like i can see through detail pillars on q3ctf1, but not the structural walls. but yea, you get the idea; i was totally taken on what changed for maps.

sound ents will have to have new keys (q3 will ignore them) for attenuation, but otherwise its basically the same. and func trains need a little tweakin; right now the recognizers in 2fort and the crates in 3lvl2 and dman's borg stuff in wickedX/tcf are a bit off.

  


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