no misc_teleport_destinations for the teleporters. i need to code around that somehow; shouldn't be hard.
its the same basic class, but in this its not. i had to snip allot of q3 code to get some ents to work. i did elimitate the bobing from ents tho :P to make room for another effect. at least i have most of the ents in place.
the sound is kinda kickin; again you can stream ogg files; that means you don't have to convert the whole file to a wav and store it in memory someplace. also when you start a wav and you stop the action, the wav stops exactly where it should (no more jetpack spam overlaying sound channels). gives allot of freedom.
the class deal tho is a hack. that i think was what i meant the other day.
its sick, say a prayer.
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