risk i really don't care what you think.
anyhow, its tough, cause how player models are handled is new to me. i can just dump them into the dir and they will work, but thats fugly. i wanted to get the animation frames over into an md3, but i don't know yet (haven't even tried, got bigger concerns right now, still can't narrow down this exploding grenades crash) how to swap shaders like q3 does for read/blue teams, let alone 5 classes sharing one model and 2 teams per class.
and a ref.
its using all q3 media, or q2 brought transformed to q3 like playermodels. get all the wfa ents working, then poof that's it. skyportals are gonna be the toughest i think, cause all i have to go on that is rtcw code.
its sick, say a prayer.
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