its actually a bug i haven't tracked down yet, you spawn ingame with both flags and you are seeing the particle effects and dynamic light glow. i just have it remove it if you die. i think i have leftover q3'ish ctf code in there, or i forgot to rename one of the items in the wf code.
its q2 effects, glows, particle effects, rendereffects, fov effects... the pb was a pain cause it was a q2 sprite, had to change it to a non-animated wfa pb md3.
as soon as i port some more of the rockets, and figure out why i get some errors on explosions on some ents, i'll post screenies. i even added some grapple fixes that i know wfa has, and realize why wfa has em (grapples on triggers + prediction = bad)
i gotta figure out how to do the player models tho. that's gonna be the toughest and most time consuming part.
oh yea, decoys shoot back.
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