Author: {wf}shadowspawn <shadowspawn_at_shadowspawn_dot_net>     Reply to Message
Date: 6/18/2003 4:05:40 PM
Subject: RE: heh im goin nuts

its actually a bug i haven't tracked down yet, you spawn ingame with both flags and you are seeing the particle effects and dynamic light glow. i just have it remove it if you die. i think i have leftover q3'ish ctf code in there, or i forgot to rename one of the items in the wf code.

its q2 effects, glows, particle effects, rendereffects, fov effects... the pb was a pain cause it was a q2 sprite, had to change it to a non-animated wfa pb md3.

as soon as i port some more of the rockets, and figure out why i get some errors on explosions on some ents, i'll post screenies. i even added some grapple fixes that i know wfa has, and realize why wfa has em (grapples on triggers + prediction = bad)

i gotta figure out how to do the player models tho. that's gonna be the toughest and most time consuming part.



oh yea, decoys shoot back.




its sick, say a prayer.


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