hmm, just one opening tag in it?
--- Enemy here"
bind t "messagemode"
bind y "messagemode2"
bind F1 "vote yes"
bind F2 "vote no"
bind TAB "+scores"
//Niall's demo recording section
set rec_1 "set rec vstr rec_2; g_synchronousClients 1; record; g_synchronousClients 0"
set rec_2 "set rec vstr rec_1; stoprecord"
set rec "vstr rec_1"
bind F12 "vstr rec"
//Niall's Gamma Adjustment section
set ga_00 "set ga_f vstr ga_01; set ga_b vstr ga_00; r_gamma 1.0; echo GAMMA at 1.0"
set ga_01 "set ga_f vstr ga_02; set ga_b vstr ga_00; r_gamma 1.1; echo GAMMA at 1.1"
set ga_02 "set ga_f vstr ga_03; set ga_b vstr ga_01; r_gamma 1.2; echo GAMMA at 1.2"
set ga_03 "set ga_f vstr ga_04; set ga_b vstr ga_02; r_gamma 1.3; echo GAMMA at 1.3"
set ga_04 "set ga_f vstr ga_05; set ga_b vstr ga_03; r_gamma 1.4; echo GAMMA at 1.4"
set ga_05 "set ga_f vstr ga_06; set ga_b vstr ga_04; r_gamma 1.5; echo GAMMA at 1.5"
set ga_06 "set ga_f vstr ga_07; set ga_b vstr ga_05; r_gamma 1.6; echo GAMMA at 1.6"
set ga_07 "set ga_f vstr ga_08; set ga_b vstr ga_06; r_gamma 1.7; echo GAMMA at 1.7"
set ga_08 "set ga_f vstr ga_09; set ga_b vstr ga_07; r_gamma 1.8; echo GAMMA at 1.8"
set ga_09 "set ga_f vstr ga_10; set ga_b vstr ga_08; r_gamma 1.9; echo GAMMA at 1.9"
set ga_10 "set ga_f vstr ga_11; set ga_b vstr ga_09; r_gamma 2.0; echo GAMMA at 2.0"
set ga_11 "set ga_f vstr ga_12; set ga_b vstr ga_10; r_gamma 2.1; echo GAMMA at 2.1"
set ga_12 "set ga_f vstr ga_12; set ga_b vstr ga_11; r_gamma 2.2; echo GAMMA at 2.2"
vstr ga_05 // Default
bind = "vstr ga_f" // Increase Gamma
bind - "vstr ga_b" // Decrease Gamma
//Niall's Weapon Selection section
bind MWHEELUP "weaptoggle primary secondary"
bind MWHEELDOWN "weaptoggle grenade pistol"
bind MOUSE1 "+attack"
bind MOUSE3 "+altattack" // alt fire
bind F4 "ui_outfitting" //Select outfitting
bind g "drop" //drop weapon, to pick up a new one.
bind r "+reload"
//Niall's Movement section
bind MOUSE2 "+moveup" //Jump
bind a "+moveleft" //Strafe left
bind d "+moveright" //Strafe right
bind w "+forward" //Move forward
bind s "+back" //Move backward
bind c "+movedown" //Crouch
bind SPACE "+movedown"//Crouch
bind e "+leanright" //Lean right
bind q "+leanleft" //Lean left
bind SHIFT "+speed" //walk
bind KP_NUMLOCK "+autorun"
//the following lines eliminate bob, pitch and roll
seta cg_bobroll "0.000"
seta cg_bobpitch "0.000"
seta cg_bobup "0.000"
seta cg_runroll "0.000"
seta cg_runpitch "0.000"
//Niall's Network section
seta snaps "50"
seta rate "25000"
seta name "[HE]Niall"
seta cl_maxpackets "60"
seta cg_lagometer "1"
//Niall's Graphics section
seta cg_fov "100"
seta com_maxfps "120"
seta com_hunkMegs "96"
seta sys_noaltenter "0" //allows you to go in windowed mode.
r_dynamiclight "0" //("1" is default) Setting this to 0 will turn off dynamic lighting effects
//Niall's Mouse section
seta cg_drawCrosshairNames "1" // 1 = Shows name of person under the crosshair.
seta cg_crosshairSize "40" //Size setting for crosshair. Smaller number = smaller crosshair
seta cg_crosshairGrow "0" // 0 = crosshair doesn't grow during firing.
seta cg_crosshairFriendRGBA "1,0,0,1" //Color of crosshair when aiming at a teammate.
seta cg_crosshairRGBA "0,1,0,1" //Color of crosshair when not aiming at a teammate.
seta cg_drawCrosshair "4" //I guess this selects what crosshair you use? maybe?
seta m_filter "1" //Smooths out mouse movements a bit. for me anyway.
bind F5 "ui_team"
bind 0 "weapon 10"
bind 1 "weapon 1"
bind 2 "weapon 2"
bind 3 "weapon 3"
bind 4 "weapon 4"
bind 5 "weapon 5"
bind 6 "weapon 6"
bind 7 "weapon 7"
bind 8 "weapon 8"
bind 9 "weapon 9"
bind ` "toggleconsole"
bind ~ "toggleconsole"
seta details "5" //wtf is this?
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
seta net_noipx "0"
seta net_noudp "0"
seta ui_noNetCheck "0"
seta ui_rmg_seed "0"
seta ui_rmg_time "day"
seta ui_rmg_size "small"
seta ui_rmg_config "desert"
seta ui_serverStatusTimeOut "7000"
seta g_warmup "20"
seta ui_sof2FirstRun "1"
seta cg_hudFiles "ui/hud.txt"
seta ui_findPlayer "unknown"
seta ui_lastServerRefresh_3 ""
seta ui_lastServerRefresh_2 ""
seta ui_lastServerRefresh_1 ""
seta ui_lastServerRefresh_0 "Mar-3, 2003 at 20:58"
seta cg_selectedPlayerName ""
seta cg_selectedPlayer "0"
seta ui_mapIndex "0"
seta ui_currentNetMap "0"
seta ui_currentMap "0"
seta ui_netSource "0"
seta ui_gtPickupsDisabled "1"
seta ui_gtRespawnType "3"
seta ui_actualNetGametype "3"
seta ui_netGametype "3"
seta ui_joinGametype "0"
seta ui_gametype "3"
seta ui_dedicated "0"
seta server16 ""
seta server15 ""
seta server14 ""
seta server13 ""
seta server12 ""
seta server11 ""
seta server10 ""
seta server9 ""
seta server8 ""
seta server7 ""
seta server6 ""
seta server5 ""
seta server4 ""
seta server3 ""
seta server2 ""
seta server1 ""
seta ui_browserShowEmpty "1"
seta ui_browserShowFull "1"
seta ui_browserSortKey "4"
seta ui_browserGameType "0"
seta ui_browserMaster "0"
seta g_botSkill "2"
seta ui_glCustom "0"
seta s_soundpoolmegs "25"
seta s_mp3overhead "31756"
seta s_mixPreStep "0.05"
seta s_mixahead "0.2"
seta s_khz "11"
seta s_doppler "1"
seta s_separation "0.7"
seta s_musicvolume "0.1"
seta s_volume "0.8"
seta vid_ypos "22"
seta vid_xpos "3"
seta r_lastValidRenderer "Radeon 8500 DDR x86/SSE2"
seta r_modelpoolmegs "10"
seta r_ssCheap "0"
seta r_primitives "0"
seta r_facePlaneCull "1"
seta r_gamma "1"
seta r_markcount "100"
seta r_swapInterval "0"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_finish "0"
seta r_dlightBacks "1"
seta r_dynamiclight "1"
seta r_drawSun "0"
seta r_fastsky "0"
seta r_ignoreGLErrors "1"
seta r_flares "0"
seta r_lodbias "0"
seta r_lodCurveError "250"
seta r_subdivisions "4"
seta r_vertexLight "0"
seta r_simpleMipMaps "1"
seta r_customaspect "1"
seta r_customheight "1024"
seta r_customwidth "1600"
seta r_fullscreen "1"
seta r_mode "3"
seta r_ignorehwgamma "0"
seta r_overBrightBits "0"
seta r_depthbits "0"
seta r_stencilbits "8"
seta r_stereo "0"
seta r_colorbits "0"
seta r_texturebitslm "0"
seta r_texturebits "0"
seta r_detailtextures "0"
seta r_roundImagesDown "1"
seta r_picmip "2"
seta r_tf_cinematic "GL_RGB8"
seta r_tf_lightmap "GL_RGB8"
seta r_tf_alpha_uncompressed "GL_RGBA8"
seta r_tf_solid_uncompressed "GL_RGB8"
seta r_tf_alpha_compressed "GL_COMPRESSED_RGBA_DXT5"
seta r_tf_solid_compressed "GL_COMPRESSED_RGBA_DXT5"
seta r_ext_compressed_textures "1"
seta r_force_compressed_textures "1"
seta r_maxTextureSize "0"
seta r_ext_texture_filter_anisotropic "1"
seta r_ext_texture_env_add "1"
seta r_ext_compiled_vertex_array "1"
seta r_ext_multitexture "1"
seta r_ext_gamma_control "1"
seta r_allowExtensions "1"
seta r_glDriver "opengl32"
seta cg_predictItems "1"
seta cl_punkbuster "1"
seta cl_anonymous "0"
seta identity "mullinsjungle"
seta details "5"
seta cl_maxPing "800"
seta cg_autoswitch "1"
seta cl_voice "1"
seta r_inGameVideo "0"
seta cl_allowDownload "1"
seta cl_freelook "1"
seta cl_mouseAccel "0"
seta sensitivity "5"
seta cl_run "1"
seta cl_packetdup "1"
seta cl_pitchspeed "140"
seta cl_yawspeed "140"
seta RMG_terrain "grassyhills"
seta RMG_timefile "day"
seta RMG_map "small"
seta RMG_textseed "0"
seta sv_master5 ""
seta sv_master4 ""
seta sv_master3 ""
seta sv_master2 ""
seta sv_banFile "sof2mp.ban"
seta sv_banFilter "1"
seta sv_voice "0"
seta sv_mapcycle "none"
seta sv_floodProtect "1"
seta sv_maxPing "0"
seta sv_minPing "0"
seta sv_maxRate "0"
seta sv_punkbuster "0"
seta sv_hostname "noname"
seta vm_ui_hunk "1"
seta vm_gametype_hunk "1"
seta vm_game_hunk "2"
seta vm_cgame_hunk "2"
seta vm_ui "2"
seta vm_gametype "2"
seta vm_game "2"
seta vm_cgame "2"
seta rw_BaseStationPort "0"
seta rw_enabled "0"
seta joy_threshold "0.15"
seta in_joyBallScale "0.02"
seta in_joystick "0"
seta in_mouse "-1"
seta in_mididevice "0"
seta in_midichannel "1"
seta in_midiport "1"
seta in_midi "0"
seta com_ignoreverifynetwork "0"
seta com_ignoreothertasks "0"
seta sys_versionignore "0"
seta logfilename "qconsole.log"
seta timelimit "0"
seta scorelimit "20"
seta cg_impactPrediction "1"
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