Author: Hollow <hahahah>     Reply to Message
Date: 3/26/2003 4:55:26 PM
Subject: RE: JB

[ Boss Fight 09 : DOMO Carrier : 1800 HP ]
On the DOMO Carrier's first turn, it'll analyze the event slot. If Critical
Hit Rate Up is copied, load up your last save because the Tremor P attack will
do alot more damage than normal, and since you can't heal A.G.W.S. in battle,
you won't win. Also, if it analyzes the Boost Gauge Rate Up, it will get it's
turn alot faster than normal, so load up your last save if that happens too.
You'll be hoping for a blank event slot or for the Special Points Up slot
since neither help the DOMO Carrier in any way. With that being said, use
Shion and chaos' first turns to get into thier A.G.W.S.' and use Ziggy's first
turn to cast My Guard on himself. On everyone's next turn, have them all
Guard. When chaos or Shion have thier next turns, use W-ACT on the boss to
inflict a good amount of damage. Have Ziggy use his Lightning Fist Tech Attack
if his HP is higher than 300. Repeat the process of Guarding then using W-ACT
and Lighting Fist, wihle having Ziggy heal as needed. If you let the DOMO
Carrier live for too long with less than half it's HP, it'll start to heal for
600 HP a turn. Don't worry about trying to kill it with the Special Points Up
event slot, although if you can nab it, sweet deal. You'll get 1 ¤Anti-Beam
Armor for winning the fight.


God damn. It's one of THOSE fights. ugh.

"A buncha slack-jawed faggots around here. This stuff will make you a GOD DAMN sexual Tyranasaurus, just like me" -Jesse Ventura

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