Author: Static <yep>     Reply to Message
Date: 1/15/2003 9:03:24 AM
Subject: RE: Got hair? cause you are gonna need it.

Eh Hmm.

I see the problem. The gameevent functions don't know what state the flag was in when the event was generated... a flag that was taken from the ground reports the same as a flag taken from a stand. =/ And the logic for the conditional relays occurs BEFORE the gameevents fires its targets. Hrmph. Not an easy solution because if the logic for the relays is moved to the other side of the game event code, you have the same type of problem "the other way" What would really fix this problem is giving the gameevents functions a way to know what state their conditions were in prior to being triggered.
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