Author: | Static <[email protected]> | |
Date: | 1/15/2003 5:22:18 AM | |
Subject: | RE: Got hair? cause you are gonna need it. | |
Why couldn't you make a gameevent with FLAGTAKEN pointing to a conditional relay that is FLAGONSTAND targetting the speaker and then 2 more game events targetting the speaker with FLAGRETURNED and FLAGCAPTURED. That should allow the gameevent ONLY to fire the speaker ONLY when the flag is taken from a flag stand. Then it should shut off when the flag is returned or captured. Did you try that and it not work? :( |