Author: | Sim <[email protected]> | |
Date: | 12/13/2002 11:07:56 PM | |
Subject: | why crates are bad... | |
- they are OVERUSED in mapping in general to facilitate blocking, hiding and divisioning within overly large rooms - 3lvl1 has been a popular map for years and its lack of crates hadnt been a problem. - if the entire D dies in the FR from long bombs, this should infer one of the following: -- to make the map more O friendly -- to force the D to fight in other choke points -- the FR is geometrically unfit for pb avoidance, other possibilities to crates include trench style dips in the ground, small loopback paths somewhere along the D side walls, modification to flag stand area Im not recommending changes and this post doesnt directly relate to 3lvl2, but Ive seen enough crates in maps.... |