Author: Sim <[email protected]>     Reply to Message
Date: 12/13/2002 11:07:56 PM
Subject: why crates are bad...

- they are OVERUSED in mapping in general to facilitate blocking, hiding and divisioning within overly large rooms
- 3lvl1 has been a popular map for years and its lack of crates hadnt been a problem.
- if the entire D dies in the FR from long bombs, this should infer one of the following:
-- to make the map more O friendly
-- to force the D to fight in other choke points
-- the FR is geometrically unfit for pb avoidance, other possibilities to crates include trench style dips in the ground, small loopback paths somewhere along the D side walls, modification to flag stand area

Im not recommending changes and this post doesnt directly relate to 3lvl2, but Ive seen enough crates in maps....

S.
SIGRAN - random loading sig pics WTF?!
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