Author: Raven0us <[email protected]>     Reply to Message
Date: 12/13/2002 6:16:20 PM
Subject: RE: Suggestions for Goodspeed

Honestly guys, really think about what your asking for. The q2 version of this map was a total turtle fest. The reason the spawns are so far away, so to give the O more of a chance in a flag room that is pretty easy to defend. That main entrance can be locked down so hard with a decent gunner. The laser placements are almost insane, the way you can tuck them back away in those cubby's.

I REALLY think it's a bad idea to get the D back to the FR any quicker than they can now.

Consider the size of the map, and how long it takes for offense to cross it, coupled with D getting back into position quicker then they do now.
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