Author: | Noob Jones <[email protected]> | |
Date: | 9/3/2002 7:37:04 PM | |
Subject: | RE: The state of 3.5 beta mapping | |
The triggerd light is nice, create a light and when you shoot at it the light goes out. Add a triggered glass shard particle and a triggered 'breaking of glass' sound and that could work out nice in true combat or urban terror. I have been wondering if it would be possible, after extracting the lightmaps to a directory, to manipulate the lightmaps with a shader file to give a dynamic light effect? Basicly have a black image that useing the 'rgbGen wave noise' over top of a light map would make a light seem to flicker on and off? I put the new in b. |