Author: OL <asdfasdfasdf>     Reply to Message
Date: 7/31/2002 6:53:21 PM
Subject: RE: compiles and bsp

yeah, but in rav map it shows two layers for each room, a pure caulk brush. Then the interior wall with the player viewable face textured.

Just wondering why that was.

From what I gather the added brushes are in the map compile-wise but when you actually start to render the map, you'll get vis block from the faces of the brush if its caulk "texture" on the outside, no?
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