Author: | =V3N0M= <[email protected]> | |
Date: | 7/23/2002 1:12:58 PM | |
Subject: | RE: -SS- | |
Just make sure you're not forcing the engine to draw too much... use walls and such to block VIS (ie: prevent the player from being able to see all the way across the map), and make sure you always caulk all faces not seen in the level. It's a good idea to make caulk your default texture, and then just run through the level and just texture the faces that you can see within the level. =V3= |