Author: {wf}shadowspawn <[email protected]>     Reply to Message
Date: 7/13/2002 8:10:35 AM
Subject: RE: Where would talk about modeling go?

could go here; we need a modler/skinner. we can all model, its the skinning that's the toughest. If you have ideas skim through polycount first to get a handle on how it's done and what to do, as well as tutes.





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